Wednesday, June 4, 2008

Ticket to Ride Board Game. Ticket to Ride Game Information

Ticket to Ride Board Game. Watch How Ticket To Ried Is Actually Played

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

The longer the routes, the more points they earn.

Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

The object of the game is to score the highest number of total points. Points can be scored by:
Claiming a Route between two cities on the map;
Successfully completing a Continuous Path of routes between two cities listed on your Destination Ticket(s);
Or by completing the Longest Continuous Path of routes.
Points are lost if you do not successfully complete the route given on your Destination Ticket(s).

In Ticket to Ride, there are three possible actions a player can take during the game turn:
Drawing Train Car Cards
Claiming a Route between two cities on the board
Drawing additional Destination Tickets that will earn extra points if completed by the end of the game.



Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon and published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), and Menolippu (Finnish).

Ticket to Ride Gameplay
At the beginning of the game, players are dealt a number of 'destination' cards showing a pair of cities on the map. These become goals, representing two end-points which players are secretly attempting to connect. Each turn, players collect 'railway car' cards in various colours (including wildcard 'Locomotive' cards), draw additional 'destination' cards, or use railway car cards to claim routes on a map of the United States (that also includes southern portions of Canada) and thereby earn points. The routes are of varying lengths (requiring varying numbers of matching coloured cards), and each discrete route marked on the board can be claimed by only a single player. Some cities are connected by two parallel routes that can each be claimed by a different player. Longer routes are worth progressively more points than shorter routes, e.g. a route of length four is worth more than two routes of length two

The game ends when one player has exhausted or nearly exhausted his or her supply of coloured train pieces. When this occurs, every player then plays one additional turn, after which they each reveal his or her previously hidden 'destination' cards. Additional points are awarded for having successfully completed the routes on the cards, whereas points are subtracted for any incomplete routes. A ten point bonus is awarded to the player who has the longest continuously connected set of routes.

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