Mahjong Basics. Playing Mah Jong
Mahjong (also called mah-jongg by the American association, Traditional Chinese: 麻將; Simplified Chinese: 麻将; Pinyin: májiàng) is a game for four players that originated in China. Mahjong involves skill, strategy, and calculation, as well as a certain degree of chance. Depending on the variation which is played, luck can be anything from a minor to a dominant factor in success. In Asia, mahjong is also popularly played as a gambling game. In the game, each player is dealt either thirteen or sixteen tiles in a hand (depending on the variation being played). On their turn, players draw a tile and discard one, with the goal of making four or five melds (also depending on the variation) and one pair, or "head". Winning comes "on the draw", by drawing a new or discarded tile that completes the hand. Thus a winning hand actually contains fourteen (or seventeen) tiles.
A set of Mah Jong tiles consists of 144 tiles typically around 30 x 20 x 15mm. Traditionally, they are made from bone or ivory but modern sets are usually plastic. The tiles comprise:
36 Circle tiles in 4 sets of 9 tiles numbered 1- 9. The picture on each shows the appropriate number of circles.
36 Character tiles in 4 sets of 9 tiles numbered 1- 9. The pictures show the Chinese symbol for the number represented.
36 Bamboo tiles in 4 sets of 9 tiles numbered 1- 9. The picture on each shows the appropriate number of bamboos except for the One of Bamboos which often is denoted by a sparrow or rice-bird and doesn't feature a bamboo at all. 1, 5, 7 and 9 of Bamboos are represented by a picture of both red and green bamboos. The other bamboo tiles are represented by green bamboos only.
16 Wind tiles - 4 tiles for each of the 4 winds.
12 Dragon tiles - 4 Red dragons denoted by a bright red character, 4 Green dragons denoted by a bright green character and 4 White dragons which are traditionally denoted by a completely blank tile. However, some sets denote the white dragon with a capital 'P' which stands for 'Pai', meaning white or pure.
4 Flower tiles - The Four Flowers are numbered 1 - 4 and are optional - if used, they give bonus points when drawn. Depiction of the flowers varies hugely between sets.
4 Season tiles - The Four Seasons are numbered 1 - 4 and are optional - if used they give bonus points when drawn. Depiction of the seasons varies hugely between sets and they are usually not recognisable as a season by people who can't read Chinese.
Circles, Characters and Bamboos are known as "suits". The suit tiles numbered 2 - 8 are known as the "minor" tiles. The remaining suit tiles, 1 and 9 are known as the "major" tiles. The Wind and Dragon tiles are known as "honour" tiles.
In addition to the tiles, two dice are required. The 1 and 4 are red on traditional Chinese dice; the remaining numerals are black.
Objective
A player generally tries to collect sets of tiles. The 3 basic sets are as follows:
A Pung - a set of 3 identical tiles e.g. 3 x Red Dragons, 3 x Two circles
A Kong - a set of 4 identical tiles. e.g. 4 x Eight of Bamboos or 4 x North Winds.
A Chow - a run of 3 tiles in the same suit. A Chow does not score and so is only helpful because it can contribute to a hand that allows a player to call Mah Jong.
The primary aim of the game is to collect such tiles that allow a player to call "Mah Jong" and go out. In order to do this, a player must achieve one of the following:
A pair, and 4 Pungs, Kongs or Chows
A special hand
However, the overall aim of the game is to amass a greater score than one's opponents and it should be remembered that it is possible to do this over a series of rounds without ever calling Mah Jong.
The Play
The first turn, is made by East who discards one tile by placing it face-up inside the remainder of the wall. Each subsequent turn is made by a player taking a tile, optionally playing a tile combination and then discarding a tile. However, which player takes the turn and from where the tile is taken, varies.
After each discard, any player who has 2 or 3 tiles that match the discarded tile may take the next turn by calling Mah Jong, Pung or Kong. Such a player, takes the discard and plays the resulting Pung or Kong on the table in front of him or, in the case of Mah Jong, takes the discard and declares all tiles in hand, thus finishing the game.
If no player calls Mah Jong, Pung or Kong, then the player to the right of the player who just discarded takes the next turn. This player may, if he has 2 tiles that can be matched with the discarded tile to form a Chow, call a Chow. The player must then take the discard and play the resulting Chow.
If a Mah Jong, Pung, Kong or a Chow has not been called, then the next player in an anti-clockwise direction simply takes a tile from the open end of the wall. If possible and desired, he can then declare a make a Pung, Kong or Chow by laying the combination face down in front of him.
The player always finishes a turn by discarding one tile, placing it face-up inside the remainder of the wall.
Whenever a Kong is declared, the player must lay all the tiles forming the Kong on the table and immediately take a tile from the Kong Box.
A declared Pung can can be converted into a Kong but only using a tile taken from the wall. A Kong can only be made using a discarded tile, if the other three tiles are in hand (concealed).
Tiles that have been discarded, unless they are picked up in the following turn, are dead tiles and take no further part in the game.
Finishing
If all the tiles from the wall are drawn, except for whatever remains of the 14 tiles of Kong Box, then the game is declared a draw and no scores are made. The tiles are shuffled again and game is restarted with the same player as East wind.
Once a player has reached the point where a player needs one more tile go out, that player declares "one for Mah Jong". This alerts the other players to be more careful with their discards and the player in question is said to be "calling" or "fishing".
A player who takes a tile from the wall that makes a completed Mah Jong hand, declares Mah Jong and lays down all tiles. Any player who can form a finished Mah Jong hand with the tile just discarded can call Mah Jong, take the discarded tile and go out.
It can happen that one player can call Mah Jong with the discarded tile and another can call Pung or Kong with the discarded tile. In this case the player with Mah Jong takes precedence. It can also happen that more than one player can make Mah Jong with the discarded tile. In this case, the player nearest the right of the player who discarded, wins the dispute, takes the tile and goes Mah Jong.
A player cannot declare a Kong and make Mah Jong because a replacement tile must always be taken when declaring a Kong. A player cannot declare Mah Jong and then discard a tile.
In the case where a player takes a tile from the wall and plays it on an already exposed Pung to form a Kong, if another player can use that tile to go out, this player can "Rob the Kong" in order to go Mah Jong. The player simply takes the tile just played and uses it to play a set of his own tiles to go out. Robbing the Kong is only allowed on exposed Kongs with one exception - a player can Rob a hidden Kong in order to complete the "Thirteen Unique Wonders" special hand.

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